Module: ol/layer/WebGLTile

ol/layer/WebGLTile


Classes

WebGLTileLayer

Type Definitions

Options{Object}

Properties:
Name Type Argument Default Description
style Style <optional>

Style to apply to the layer.

className string <optional>
'ol-layer'

A CSS class name to set to the layer element.

opacity number <optional>
1

Opacity (0, 1).

visible boolean <optional>
true

Visibility.

extent Extent <optional>

The bounding extent for layer rendering. The layer will not be rendered outside of this extent.

zIndex number <optional>

The z-index for layer rendering. At rendering time, the layers will be ordered, first by Z-index and then by position. When undefined, a zIndex of 0 is assumed for layers that are added to the map's layers collection, or Infinity when the layer's setMap() method was used.

minResolution number <optional>

The minimum resolution (inclusive) at which this layer will be visible.

maxResolution number <optional>

The maximum resolution (exclusive) below which this layer will be visible.

minZoom number <optional>

The minimum view zoom level (exclusive) above which this layer will be visible.

maxZoom number <optional>

The maximum view zoom level (inclusive) at which this layer will be visible.

preload number <optional>
0

Preload. Load low-resolution tiles up to preload levels. 0 means no preloading.

source SourceType <optional>

Source for this layer.

sources Array.<SourceType> | function <optional>

Array of sources for this layer. Takes precedence over source. Can either be an array of sources, or a function that expects an extent and a resolution (in view projection units per pixel) and returns an array of sources. See sourcesFromTileGrid for a helper function to generate sources that are organized in a pyramid following the same pattern as a tile grid. Note: All sources must have the same band count and content.

map Map <optional>

Sets the layer as overlay on a map. The map will not manage this layer in its layers collection, and the layer will be rendered on top. This is useful for temporary layers. The standard way to add a layer to a map and have it managed by the map is to use addLayer.

useInterimTilesOnError boolean <optional>
true

Use interim tiles on error.

cacheSize number <optional>
512

The internal texture cache size. This needs to be large enough to render two zoom levels worth of tiles.

ParsedStyle{Object}

Properties:
Name Type Description
vertexShader string

The vertex shader.

fragmentShader string

The fragment shader.

uniforms Object

Uniform definitions.

paletteTextures Array

Palette textures.

SourceType{DataTileSource} {TileImage}

Style{Object}

Translates tile data to rendered pixels.

Properties:
Name Type Argument Default Description
variables Object.<string, (string|number)> <optional>

Style variables. Each variable must hold a number or string. These variables can be used in the color, brightness, contrast, exposure, saturation and gamma expressions, using the ['var', 'varName'] operator. To update style variables, use the updateStyleVariables method.

color ExpressionValue <optional>

An expression applied to color values.

brightness ExpressionValue <optional>
0

Value used to decrease or increase the layer brightness. Values range from -1 to 1.

contrast ExpressionValue <optional>
0

Value used to decrease or increase the layer contrast. Values range from -1 to 1.

exposure ExpressionValue <optional>
0

Value used to decrease or increase the layer exposure. Values range from -1 to 1.

saturation ExpressionValue <optional>
0

Value used to decrease or increase the layer saturation. Values range from -1 to 1.

gamma ExpressionValue <optional>
1

Apply a gamma correction to the layer. Values range from 0 to infinity.