裁剪一个 WebGL 瓦片图层
WebGL 瓦片图层的 prerender
和 postrender
事件可以用来在图层渲染前后操作 WebGL 上下文。
在本示例中,使用 gl.scissor()
方法根据 input 滑块位置裁剪最上层图层。
import Map from 'ol/Map.js';
import OSM from 'ol/source/OSM.js';
import TileLayer from 'ol/layer/WebGLTile.js';
import View from 'ol/View.js';
import XYZ from 'ol/source/XYZ.js';
import {getRenderPixel} from 'ol/render.js';
const osm = new TileLayer({
source: new OSM({wrapX: true}),
});
const key = 'Get your own API key at https://www.maptiler.com/cloud/';
const imagery = new TileLayer({
source: new XYZ({
url: 'https://api.maptiler.com/tiles/satellite/{z}/{x}/{y}.jpg?key=' + key,
attributions:
'<a href="https://www.maptiler.com/copyright/" target="_blank">© MapTiler</a> ' +
'<a href="https://www.openstreetmap.org/copyright" target="_blank">© OpenStreetMap contributors</a>',
maxZoom: 20,
}),
});
const map = new Map({
layers: [osm, imagery],
target: 'map',
view: new View({
center: [0, 0],
zoom: 2,
}),
});
const swipe = document.getElementById('swipe');
imagery.on('prerender', function (event) {
const gl = event.context;
gl.enable(gl.SCISSOR_TEST);
const mapSize = map.getSize(); // [width, height] in CSS pixels
// get render coordinates and dimensions given CSS coordinates
const bottomLeft = getRenderPixel(event, [0, mapSize[1]]);
const topRight = getRenderPixel(event, [mapSize[0], 0]);
const width = Math.round((topRight[0] - bottomLeft[0]) * (swipe.value / 100));
const height = topRight[1] - bottomLeft[1];
gl.scissor(bottomLeft[0], bottomLeft[1], width, height);
});
imagery.on('postrender', function (event) {
const gl = event.context;
gl.disable(gl.SCISSOR_TEST);
});
swipe.addEventListener('input', function () {
map.render();
});
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<title>Layer Swipe (WebGL)</title>
<link rel="stylesheet" href="node_modules/ol/ol.css">
<style>
.map {
width: 100%;
height: 400px;
}
</style>
</head>
<body>
<div id="map" class="map"></div>
<input id="swipe" type="range" style="width: 100%">
<!-- Pointer events polyfill for old browsers, see https://caniuse.com/#feat=pointer -->
<script src="./resources/elm-pep.js"></script>
<script type="module" src="main.js"></script>
</body>
</html>
{
"name": "webgl-layer-swipe",
"dependencies": {
"ol": "7.3.0"
},
"devDependencies": {
"vite": "^3.2.3"
},
"scripts": {
"start": "vite",
"build": "vite build"
}
}