透过图层来查看下层图层的一部分
图层渲染可以在 prerender
和 postrender
事件监听器中进行操作。
这些监听器获得一个带有 Canvas 渲染上下文引用的事件。
在本示例中,prerender
监听器设置了一个圆形剪切蒙板环绕在鼠标周围,达到一个探视的效果,可以透过一个图层查看另一个图层。
鼠标移动到地图上查看效果。使用 ↑ 上和 ↓下方向键来调整探视蒙板的尺寸。
import Map from 'ol/Map.js';
import TileLayer from 'ol/layer/Tile.js';
import View from 'ol/View.js';
import XYZ from 'ol/source/XYZ.js';
import {fromLonLat} from 'ol/proj.js';
import {getRenderPixel} from 'ol/render.js';
const key = 'Get your own API key at https://www.maptiler.com/cloud/';
const attributions =
'<a href="https://www.maptiler.com/copyright/" target="_blank">© MapTiler</a> ' +
'<a href="https://www.openstreetmap.org/copyright" target="_blank">© OpenStreetMap contributors</a>';
const roads = new TileLayer({
source: new XYZ({
attributions: attributions,
url: 'https://api.maptiler.com/maps/streets/{z}/{x}/{y}.png?key=' + key,
tileSize: 512,
maxZoom: 22,
}),
});
const imagery = new TileLayer({
source: new XYZ({
attributions: attributions,
url: 'https://api.maptiler.com/tiles/satellite/{z}/{x}/{y}.jpg?key=' + key,
maxZoom: 20,
}),
});
const container = document.getElementById('map');
const map = new Map({
layers: [roads, imagery],
target: container,
view: new View({
center: fromLonLat([-109, 46.5]),
zoom: 6,
}),
});
let radius = 75;
document.addEventListener('keydown', function (evt) {
if (evt.which === 38) {
radius = Math.min(radius + 5, 150);
map.render();
evt.preventDefault();
} else if (evt.which === 40) {
radius = Math.max(radius - 5, 25);
map.render();
evt.preventDefault();
}
});
// get the pixel position with every move
let mousePosition = null;
container.addEventListener('mousemove', function (event) {
mousePosition = map.getEventPixel(event);
map.render();
});
container.addEventListener('mouseout', function () {
mousePosition = null;
map.render();
});
// before rendering the layer, do some clipping
imagery.on('prerender', function (event) {
const ctx = event.context;
ctx.save();
ctx.beginPath();
if (mousePosition) {
// only show a circle around the mouse
const pixel = getRenderPixel(event, mousePosition);
const offset = getRenderPixel(event, [
mousePosition[0] + radius,
mousePosition[1],
]);
const canvasRadius = Math.sqrt(
Math.pow(offset[0] - pixel[0], 2) + Math.pow(offset[1] - pixel[1], 2)
);
ctx.arc(pixel[0], pixel[1], canvasRadius, 0, 2 * Math.PI);
ctx.lineWidth = (5 * canvasRadius) / radius;
ctx.strokeStyle = 'rgba(0,0,0,0.5)';
ctx.stroke();
}
ctx.clip();
});
// after rendering the layer, restore the canvas context
imagery.on('postrender', function (event) {
const ctx = event.context;
ctx.restore();
});
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<title>Layer Spy</title>
<link rel="stylesheet" href="node_modules/ol/ol.css">
<style>
.map {
width: 100%;
height: 400px;
}
</style>
</head>
<body>
<div id="map" class="map"></div>
<!-- Pointer events polyfill for old browsers, see https://caniuse.com/#feat=pointer -->
<script src="./resources/elm-pep.js"></script>
<script type="module" src="main.js"></script>
</body>
</html>
{
"name": "layer-spy",
"dependencies": {
"ol": "7.3.0"
},
"devDependencies": {
"vite": "^3.2.3"
},
"scripts": {
"start": "vite",
"build": "vite build"
}
}