本示例演示使用 hitTolerance 参数.
默认情况下,map.forEachFeatureAtPixel()函数只考虑直接位于所提供像素之下的特征。 这可能会让用户难以与触屏设备上的功能进行交互。要考虑与所提供像素有一定距离的特征, 请使用hitTolerance选项。例如,地图。forEachFeatureAtPixel(pixel, callback, {hitTolerance: 3})将用所有在所提供像素三个像素内的特征调用回调。 默认情况下,map.forEachFeatureAtPixel()方法只考虑当前点击像素下的图形要素。 这样会导致在触屏设备上很难进行交互(比如手指点击困难)。 如果想要获取在当前点击像素一定范围内的图形要素,使用 hitTolerance 选项即可。 比如,map.forEachFeatureAtPixel(pixel, callback, {hitTolerance: 3}) 将会返回点击像素 周围三个像素点的所有图形要素。
import Feature from 'ol/Feature.js';
import LineString from 'ol/geom/LineString.js';
import Map from 'ol/Map.js';
import View from 'ol/View.js';
import {OSM, Vector as VectorSource} from 'ol/source.js';
import {Stroke, Style} from 'ol/style.js';
import {Tile as TileLayer, Vector as VectorLayer} from 'ol/layer.js';
const raster = new TileLayer({
source: new OSM(),
});
const style = new Style({
stroke: new Stroke({
color: 'black',
width: 1,
}),
});
const feature = new Feature(
new LineString([
[-4000000, 0],
[4000000, 0],
])
);
const vector = new VectorLayer({
source: new VectorSource({
features: [feature],
}),
style: style,
});
const map = new Map({
layers: [raster, vector],
target: 'map',
view: new View({
center: [0, 0],
zoom: 2,
}),
});
let hitTolerance;
const statusElement = document.getElementById('status');
map.on('singleclick', function (e) {
let hit = false;
map.forEachFeatureAtPixel(
e.pixel,
function () {
hit = true;
},
{
hitTolerance: hitTolerance,
}
);
if (hit) {
style.getStroke().setColor('green');
statusElement.innerHTML = 'A feature got hit!';
} else {
style.getStroke().setColor('black');
statusElement.innerHTML = 'No feature got hit.';
}
feature.changed();
});
const selectHitToleranceElement = document.getElementById('hitTolerance');
const circleCanvas = document.getElementById('circle');
const changeHitTolerance = function () {
hitTolerance = parseInt(selectHitToleranceElement.value, 10);
const size = 2 * hitTolerance + 2;
circleCanvas.width = size;
circleCanvas.height = size;
const ctx = circleCanvas.getContext('2d');
ctx.clearRect(0, 0, size, size);
ctx.beginPath();
ctx.arc(
hitTolerance + 1,
hitTolerance + 1,
hitTolerance + 0.5,
0,
2 * Math.PI
);
ctx.fill();
ctx.stroke();
};
selectHitToleranceElement.onchange = changeHitTolerance;
changeHitTolerance();
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<title>Hit Tolerance</title>
<link rel="stylesheet" href="node_modules/ol/ol.css">
<style>
.map {
width: 100%;
height: 400px;
}
</style>
</head>
<body>
<div id="map" class="map"></div>
<span id="status">Try to click the line in the map.</span>
<form>
<label for="hitTolerance">Hit tolerance for selecting features: </label>
<select id="hitTolerance">
<option value="0" selected>0 Pixels</option>
<option value="5">5 Pixels</option>
<option value="10">10 Pixels</option>
</select>
Area:
<canvas id="circle" style="vertical-align: middle"></canvas>
</form>
<!-- Pointer events polyfill for old browsers, see https://caniuse.com/#feat=pointer -->
<script src="./resources/elm-pep.js"></script>
<script type="module" src="main.js"></script>
</body>
</html>
{
"name": "hit-tolerance",
"dependencies": {
"ol": "7.3.0"
},
"devDependencies": {
"vite": "^3.2.3"
},
"scripts": {
"start": "vite",
"build": "vite build"
}
}