从零生成瓦片数据.
本示例演示从零开始生成 RGBA 瓦片数据.
import DataTile from 'ol/source/DataTile.js';
import Map from 'ol/Map.js';
import TileLayer from 'ol/layer/WebGLTile.js';
import View from 'ol/View.js';
const size = 256;
const canvas = document.createElement('canvas');
canvas.width = size;
canvas.height = size;
const context = canvas.getContext('2d');
context.strokeStyle = 'white';
context.textAlign = 'center';
context.font = '24px sans-serif';
const lineHeight = 30;
const map = new Map({
target: 'map',
layers: [
new TileLayer({
source: new DataTile({
loader: function (z, x, y) {
const half = size / 2;
context.clearRect(0, 0, size, size);
context.fillStyle = 'rgba(100, 100, 100, 0.5)';
context.fillRect(0, 0, size, size);
context.fillStyle = 'black';
context.fillText(`z: ${z}`, half, half - lineHeight);
context.fillText(`x: ${x}`, half, half);
context.fillText(`y: ${y}`, half, half + lineHeight);
context.strokeRect(0, 0, size, size);
const data = context.getImageData(0, 0, size, size).data;
// converting to Uint8Array for increased browser compatibility
return new Uint8Array(data.buffer);
},
// disable opacity transition to avoid overlapping labels during tile loading
transition: 0,
}),
}),
],
view: new View({
center: [0, 0],
zoom: 0,
}),
});
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<title>Data Tiles</title>
<link rel="stylesheet" href="node_modules/ol/ol.css">
<style>
.map {
width: 100%;
height: 400px;
}
</style>
</head>
<body>
<div id="map" class="map"></div>
<!-- Pointer events polyfill for old browsers, see https://caniuse.com/#feat=pointer -->
<script src="./resources/elm-pep.js"></script>
<script type="module" src="main.js"></script>
</body>
</html>
{
"name": "data-tiles",
"dependencies": {
"ol": "7.3.0"
},
"devDependencies": {
"vite": "^3.2.3"
},
"scripts": {
"start": "vite",
"build": "vite build"
}
}